Mount & Blade II: Bannerlord. Eliminate Vlandia/Battania/Sturgia. There's a certain point in the game's main storyline where you end up either facing three random non-Empire factions or the three Empire factions, depending on whether you choose to destroy the Empire or reunite the Empire. The quests will have a bar from -100 to 100.
First a faction who has lost every single fief and pretty much any military force might still roam the area, but is unable to do anything significant (e.g. battania in my current save has only 1 clan left - and i didn't even kill anyone). Second: you can just kill every single lord in a faction. There's no return from that
Take a very small army of you and a few calvalry to be able to catch them. Spotting helps a lot to spot them. Pathfinding helps a lot to catch up to them quickly. Once you take out the stray small armies, it will say faction of rhodocks has been defeated. r/mountandblade.
You can attack them directly and you can recruit them once they have survived 30 days an joined a normal faction. It's probably just a unnecessary complication allow war proposals against them when they're just temporary. u can't. I tried to attack them but I wasn't given an option. I had to leave my faction before I could attack them.
Most of their power comes from their armies, and they don't spawn that often. If you've taken the whole map, you can easily call your vassals together and curbstomp any army, and in the meanwhile your hordes of vassals will keep the smaller parties suppressed. You can take your time. The only issue I've had in my game is that the Mystmountain
If they aren’t killed they will perpetually roam Calradia. The ones you don’t recruit will occasionally declare war on you with their 25 troops. Factions are never destroyed while they still have clans. The only exception is the conspiracy quest war where if you defeat one kingdom the clans all join another kingdom.
The king will leave Calradia, and the rest of the lords will join other factions. Sometimes it takes a while after losing all fiefs for a faction to formally die off, and lords will just run around until then. I just conquered the sarranids and they only have 3 lords left, so I guess they are going to die off eventually. Thanks for the help!
2: Power situation of thier faction versus yours. When their faction is ****'d and you're is okay, they are easier to get. The power is the field parties + garrisons (not militia), the more fiefs and clans (parties) your faction has the more attractive you are! 3: Thier relation to thier ruler and thier relation to you.
So to preface, I've been starting off my campaigns in the nation of origin for the characters. My goal is to keep totally purist armies, I don't want to mix faction units. That being said, Battanians have so much appeal but its like they just put them in the game to get steamrolled. I feel like they're so thematic (maybe the most so), but their learning curve is a hard one to navigate.
If it was too easy to convince clans from losing factions to join the winning factions, then the snowballing problem would just be aggravated. Clans from the losing factions should, imo, be completely opposed joining its conqueror, since their loyalty lies with their original faction and they should hate the invader faction.
Any lords you recruit will convert to the rebels along with all their fiefs. If you take fiefs by force, however, they will have no owner. The claimant will then ask you who to distribute the fiefs to; you can give them to yourself, the claimant, or any of the lords currently on your side. The fief distribution list clearly shows how many fiefs
Combined, 0% chance of escape from your party. Capture all of the lords in that kingdom. Keep them in chains in your party forever. Walk up to each city and castle, siege them, and liesurely take each one-by-one, with zero chance of armies coming up behind you. As the years pass, the captured lords in your party will start to die of old age.
The Northern Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Lucon Osticos, an influential senator and aristocrat who wants the Senate to resume its right to appoint the new emperor. They have, as the other two empires (the Southern and Western Calradic Empire), a specialization in armored cataphracts and skilled archers. The Northern Empire shares a border with the
All of the people saying khuzaits are wrong. Troop for troop they are lousy, and they are the easiest faction to beat up in the field as a player. The reason they snowball isn't because their troops are better, it's because the AI controlled factions/lords can't deal with the advantages they have as a faction.
Check nexusmods) The real answer here is get lords to join your kingdom. Release them after battles to gain relation. Eventually you’ll have enough relation to be able to successfully convince them to join your faction. (I recommend saving before attempting to convince them because if you fail once you can’t try again).
it's a bug, there is quest called "STOP CONSPIRACY" but it doesnt work, what happens is your worst enemy is conspiring all world map against, when quest will work you will be able to talk yourself with all lords on the map and warn them about conspiracy and offer better deals. #15. < 1 2 >.
Hello, I was just wondering if anyone knew how you could completely eliminate an enemy faction that you are at war with. I am at war with Battania and Vlendia, I conquered Battania first and though it has been reduced to only two clans (one being Caladog's) they keep returning every so often.
Kevin_2101. • 2 yr. ago. All you get is a pop up saying something along the lines of "The empire has been defeated!", and the game goes on, no more main quests from there on out. Pretty anticlimactic honestly. The only real benefit to this is that it's the only way to completely eradicate some factions without resorting to execution.
Line the horse troops on the opposite direction perpendicular to that wall. F5 for dismount and a shield against horse chargers etc. Shield wall the middle and keep the cav melee as a reinforce or flank troop. Keep archer loose inside, mix em in with some other trips that are in shieldwall formation. Hold fire on all.
GNAL.